July 20th, 2007 by Brian Robbins
This week was the Seattle Casual Connect conference (the conference formerly known as Casuality). Talking to organizers there was around 1300 attendees this year, up from around 900 last year. What that really meant for me was that there were a lot of new faces, and many of those were people that are new to […]
April 24th, 2007 by Brian Robbins
I’m running for the IGDA Board of Directors this year. I’ve always been really involved with the organization having helped coordinate both the Colorado and Ottawa chapters while I lived there, as well as being a chair of the Online and Casual Games SIGs.
My goal if elected is to help ensure the IGDA retains its […]
April 13th, 2007 by Brian Robbins
I’ll be speaking next month at OGDC 2007. My session is titled Appealing to the MMOB and should give a good overview of what it takes to build large-scale branded games. I plan to discuss some of the challenges in working in this space, as well as how rewarding it can be when done right. […]
February 1st, 2007 by Ryan Anderson
Apologies for the relative quiet over the past week or so - we’ve been hard at work building our brand new site (which is looking pretty awesome, incidentally… more on that later.)
In the meantime, Canadian readers might be interested in a CBC documentary on tonight at 8:00 called GAMER REVOLUTION.
GAMER REVOLUTION explores how computer […]
January 3rd, 2007 by Brian Robbins
This past holiday break has me thinking a lot about what makes a great casual game. While there is no strict definition most people generally agree that casual games need to be easily accessible, and accommodate very short play sessions. The key thing here is that the game needs to be playable by people that […]
June 19th, 2006 by Ryan Anderson
It’s easy to dismiss the significance of online gaming if you’re outside of the culture. In this 50-minute video podcast, Joi Ito and Loic Le Meur talk online gaming (WOW and Second Life), video, online music and copyright. Great stuff.
The most important part is in the first few minutes:
“There are four basic elements […]
December 13th, 2005 by Sean MacPhedran
Product & brand integration into games is intuitively a great idea - but where’s the proof? Show me numbers on recall! AdWeek has a great article on the recent Nielsen/Activision joint research into this subject, which has concluded that it might have “the best results in terms of consumer recall, awareness and ‘calls to action’, […]
December 1st, 2005 by Brian Robbins
There’s a new report out from mediaedge:cia that discusses in game advertisements. The research looked at what consumers think of in-game ads, and how brands might be able to use a video game to reach an audience.
The results reinforce what I’ve been saying for quite a while now: in-game advertisements can work and can be […]
November 20th, 2005 by Brian Robbins
The IGDA has just posted Eric Zimmerman’s Game Developer’s Bill of Rights. Eric presented this at the Montreal International Game Summit. Eric created this based on the inspiration of Scott McCloud who did a similar thing for Comics Creators.
While the entire article and Bill of Rights is a good read, it isn’t all directly applicable […]
November 9th, 2005 by Brian Robbins
AtomShockwave just announced the launch of their new In-Games Ad Network. The first game to take incorporate the in-game ads is our own SWITCH Wakeboarding.
Fortunately with a game like SWITCH we can incorporate ads in non-intrusive and intuitive locations. The end user now sees branding in the same locations they would expect if this was […]