March 9th, 2011 by Sean MacPhedran
After years in prototyping, we’re happy to announce that one of our most exciting IP projects, brODDcast, has begun development with our partner SoftKinetic Studios. The experience allows kids to control digital puppets and create their own content through a gesture-based interface.
August 11th, 2009 by Nick Iannitti
If you’ve been keeping up with what’ s happening at FuelGames.com, you’ll know that our latest iPhone and iPod Touch title Lifeboat has been up on iTunes for just over a week. Call us humbly delighted, then, to have noticed a shiny feature bucket on the top left of the U.S. App Store.
If you [...]
July 13th, 2009 by Nick Iannitti
Bucky was recently featured on FuelTV (no relation) and chatted about his participation in our iPhone game for Vans. Watch the clip below (you can feel Bucky’s coolness oozing through your screen) or play the game itself on the App Store here.
April 14th, 2009 by Nick Iannitti
After a week in ‘New and Noteworthy’ in the U.S., Canadian and UK App Stores, Apple has seen fit to move Vans SK8: Pool Service into its own featured bucket smack in the middle of iTunes.
Luckily, we’ve got the technology to take you in for a closer look. This is your chance to take the [...]
December 19th, 2008 by Nick Iannitti
Common Sense Media has put up a nicely balanced review of All Girl Arcade, giving it a 4 stars out of five. Common Sense Media’s mandate is to provide independent commentary on children’s entartainment in the hope to provide parents with the info they need to make informed decisions about what their kids are taking [...]
November 17th, 2008 by Brian Robbins
We’ve just finished up work on our latest iPhone game Zombie Drive. This is a quick fun game where your goal is to drive around town and take out as many zombies as you can!
UPDATE - Nov 25: We’ve pushed back the release a bit, due to some changes and improvements we’re making to the [...]
November 11th, 2008 by Nick Iannitti
The Globe and Mail is good at asking questions–that’s why they’re Canada’s most respected newspaper. While unearthing all the specific details to answer those questions was a unique exercise in recollection for our CEO, the good news is Mike will now be keeping a copy of his diary in his desk to have on-hand for [...]
August 12th, 2008 by Brian Robbins
One of the exciting things about getting to experiment with new platforms is getting to see just how well (or not) the platform is for getting your game or content out to people. When Spinner Prologue was included with the initial launch of the iTunes App Store we thought a few people would download it, [...]
July 15th, 2008 by Nick Iannitti
We love it when our work is appreciated, so when consumers are moved into this kind of action just for our products, it must mean we’re doing something right. It’s not that we don’t feel Violet is worth 22 £ (which comes to about forty-four Canadian dollars), frankly we think she’s an absolute treasure (if [...]
July 7th, 2008 by Nick Iannitti
Like most male gamers over 25 who live with their significant female, my opportunities for marathon game sessions are decidedly less frequent than they were ten years ago. Playing Ocarina of Time with a bellybutton full of Cheeto crumbs is but a sweet, distant memory now. While I do still manage to balance a respectable [...]