August 30th, 2005 by Brian Robbins
There’s a great article up from the escapist on Casual Fortunes, which talks about the “fortunes” people are making developing casual games.
Overall it is an excellent article and definitely worth the read, although there’s a few points that I have to take issue with.
Perhaps the biggest thing is that Mr. Varney seems to imply that […]
July 21st, 2005 by Brian Robbins
Day 2 of the Casual Games Conference started off a bit slow with everyone trickling in a bit late in the morning. Once things got going the conference content again proved to be very solid.
Casual Game Audio: This session from Guy Whitmore of Microsoft was tragically underattended. Guy obviously knows a tremendous amount about game […]
July 20th, 2005 by Brian Robbins
Today was the first day of the Casual Games Conference. Overall it was a very good day. There is about 450+ attendees here, and the mood is very good. This is a small developer community that is extremely friendly, and that shows throughout.
Multiplayer Session A great session to kick off the conference. The main themes […]
July 13th, 2005 by Brian Robbins
The press release is now starting to hit the wires, so we can finally announce the formation of the IGDA’s Casual Games SIG. This SIG is going to focus on casual game development, including web/downloadable titles, advergames, etc. We created it to address the growing needs of this rapidly expanding marketplace.
Currently there is no single […]
July 12th, 2005 by Brian Robbins
There’s been several sites talking about the recent Grand Theft Auto fracas, that I won’t bother rehashing it here, other than to say that there’s a game within GTA that was not publicly accessible, and somehow, somebody found a crack to make it accessible. The game in question allows the player to simulate having sex […]
July 7th, 2005 by Brian Robbins
As previously mentioned the Casual Games Conference is coming up in a couple weeks.
I’ll be there speaking on the Advergaming panel.
I’ll also be there with the IGDA’s Online Games SIG. We’ve got a couple things coming up that will be interesting to the Casual Game development community.
July 3rd, 2005 by Brian Robbins
It’s going to be a long time before MMOG’s become truly casual games. There’s been a recent slew
of articles, debating how MMOG’s are, or are not, going to become casual games.
My biggest problem with this entire debate is the fact that all of the “mass-market” games that MMOG’s are being compared against, such as GTA, […]
June 27th, 2005 by Brian Robbins
My friends over at gameLab are featured in this article about Casual Games (free reg. required).
There’s not much new that I haven’t said here before, but it all bears repeating. Essentially, casual games are not the same as traditional games, they cost much less to produce, target a completely different audience, and are massively popular.
What […]
June 9th, 2005 by Brian Robbins
An article by the Guardian talks about several signs that they think indicate Casual Games are becoming “the new hardcore.”
I find their arguments and reasons a bit humerous (having to search for a game makes it hardcore?), however their main point is solid. Casual games are a huge marketplace. Years ago when I first started […]