June 18th, 2009 by Nick Iannitti
Yesterday was the final day of the National Summit in Detroit, which brought together energy, environment, technology and manufacturing captains of industry to discuss how to re-power and re-energize America as it moves forward.
The summit featured keynotes from the likes of William Clay Ford Jr. of the eponymous Ford Motor Company, Steve Ballmer of Microsoft [...]
May 29th, 2009 by Nick Iannitti
Microsoft has recently announced the Win 7 Touch pack, demoing their upcoming system’s functionality for touch applications and games. Included in the pack are three games that our Fuel Games team created: Garden Pond, Rebound and Blackboard.
To learn more about the games, check out the official post from Microsoft here.
For some more screenshots, take a [...]
June 1st, 2007 by Ryan Anderson
So, a while back, I likened the change in website to a butterfly emerging from a chrysalis. Turns out, it’s more like a line-dancing alien bursting out of your chest in an interstellar diner. Frankly, things like that take care.
Truth is, we were ready to launch the site a few times, and each [...]
May 25th, 2007 by Brian Robbins
The schedule for Casual Connect Seattle 2007 were just posted, and I’m going to be giving a talk as part of the Casual Games Academy on Day 0 of the conference (don’t ask me, how they came up with that). Anyway the talk is titled Casual Games are not Just Downloads and I’m going to [...]
January 3rd, 2007 by Brian Robbins
This past holiday break has me thinking a lot about what makes a great casual game. While there is no strict definition most people generally agree that casual games need to be easily accessible, and accommodate very short play sessions. The key thing here is that the game needs to be playable by people that [...]
June 29th, 2006 by Ryan Anderson
Joystiq has an interesting article about casual gamer behavior and the fact that just because they’re not spending 20 hours a week playing Halo doesn’t mean they’re not racking up the playtime hours. According to a study published by Macromedia’s casual gaming site Trygames, almost a third of people that use the site spend [...]
June 19th, 2006 by Ryan Anderson
It’s easy to dismiss the significance of online gaming if you’re outside of the culture. In this 50-minute video podcast, Joi Ito and Loic Le Meur talk online gaming (WOW and Second Life), video, online music and copyright. Great stuff.
The most important part is in the first few minutes:
“There are four basic elements [...]
November 20th, 2005 by Brian Robbins
The IGDA has just posted Eric Zimmerman’s Game Developer’s Bill of Rights. Eric presented this at the Montreal International Game Summit. Eric created this based on the inspiration of Scott McCloud who did a similar thing for Comics Creators.
While the entire article and Bill of Rights is a good read, it isn’t all directly applicable [...]
November 3rd, 2005 by Brian Robbins
Our friends over at Shockwave.com have just made a big purchase.
While it’s just hitting the press now, my guess is this actually happened a few weeks ago, as I’ve seen lots of ads for AddictingGames.com recently.
It’s interesting to note that AddictingGames apparently had ~5 Million unique visitors a month which pushes the Shockwave network [...]
October 20th, 2005 by Brian Robbins
The website isn’t updated yet, but I’ll be speaking at the Austin Game Conference next week on the Casual Game Evolution Summit: Moving Beyond Downloads panel.
I’ve heard good things about this event in the past but this will be my first time attending. Hopefully I’ll see some of you there!