May 1st, 2008 by Nick Iannitti
We’ve been making subtle mention of it for some time now, but the fact is, we’re extremely excited about AllGirlArcade.com and we’re not going to hide it any longer.
Our latest (and first fully independent) licensed property is based around the antics of the All Girl Star Squad, a trio of female videogame champions who are […]
July 24th, 2007 by Jeff Murray
No matter what the current ‘user-generated content’ trend tells you, game creation software and ‘moddable’ games are not a new thing and have been around for over 20 years. The urge to do-it-yourself has always been there and console manufacturers have recently been tapping into it (XNA and WiiWare). Time for a quick flashback …
The […]
July 20th, 2007 by Brian Robbins
This week was the Seattle Casual Connect conference (the conference formerly known as Casuality). Talking to organizers there was around 1300 attendees this year, up from around 900 last year. What that really meant for me was that there were a lot of new faces, and many of those were people that are new to […]
July 11th, 2007 by Jeff Murray
“We’re boring people to death and making games that are harder and harder to play,” EA Chief Executive John Riccitiello told the Wall Street Journal.
Are we actually witnessing a regression of the consumer away from full immersion, hyper-realistic shaders and toward good ol’ fashioned game-play or have the big studios only just noticed the casual […]
May 25th, 2007 by Brian Robbins
The schedule for Casual Connect Seattle 2007 were just posted, and I’m going to be giving a talk as part of the Casual Games Academy on Day 0 of the conference (don’t ask me, how they came up with that). Anyway the talk is titled Casual Games are not Just Downloads and I’m going to […]
January 3rd, 2007 by Brian Robbins
This past holiday break has me thinking a lot about what makes a great casual game. While there is no strict definition most people generally agree that casual games need to be easily accessible, and accommodate very short play sessions. The key thing here is that the game needs to be playable by people that […]
June 29th, 2006 by Ryan Anderson
Joystiq has an interesting article about casual gamer behavior and the fact that just because they’re not spending 20 hours a week playing Halo doesn’t mean they’re not racking up the playtime hours. According to a study published by Macromedia’s casual gaming site Trygames, almost a third of people that use the site spend […]
June 19th, 2006 by Ryan Anderson
It’s easy to dismiss the significance of online gaming if you’re outside of the culture. In this 50-minute video podcast, Joi Ito and Loic Le Meur talk online gaming (WOW and Second Life), video, online music and copyright. Great stuff.
The most important part is in the first few minutes:
“There are four basic elements […]
November 20th, 2005 by Brian Robbins
The IGDA has just posted Eric Zimmerman’s Game Developer’s Bill of Rights. Eric presented this at the Montreal International Game Summit. Eric created this based on the inspiration of Scott McCloud who did a similar thing for Comics Creators.
While the entire article and Bill of Rights is a good read, it isn’t all directly applicable […]
November 3rd, 2005 by Brian Robbins
Our friends over at Shockwave.com have just made a big purchase.
While it’s just hitting the press now, my guess is this actually happened a few weeks ago, as I’ve seen lots of ads for AddictingGames.com recently.
It’s interesting to note that AddictingGames apparently had ~5 Million unique visitors a month which pushes the Shockwave network […]