August 29th, 2008 by Brian Robbins
I arrived in Seattle tonight to attend PAX. While I attend quite a few conferences throughout the year, I’m looking forward to this one more than any other than I can remember. Not only am I moderating a panel for a topic that I feel very passionate about (the Raising our Kids on Games panel […]
August 21st, 2008 by Nick Iannitti
Here at Fuel, we make a living by staying ahead of industry trends. As one of forerunners in the online branded entertainment sphere, we were one of the pioneers of rich in-browser 3D gaming, and were in the first batch of developers to provide games for the 3G iPhone. In keeping with this […]
August 19th, 2008 by Warren Tomlin
We spend our days building some pretty great interactive and Internet based sites, interactive experiences and games. So it’s pretty cool to see this execution of a piece we did for MSNBC with SS+K. They captured these people in Rockefeller Center soaking in their daily updates at one of the MSNBC NewsArcade machines featuring […]
August 12th, 2008 by Brian Robbins
One of the exciting things about getting to experiment with new platforms is getting to see just how well (or not) the platform is for getting your game or content out to people. When Spinner Prologue was included with the initial launch of the iTunes App Store we thought a few people would download it, […]
July 25th, 2008 by Jeff Murray
Anyone who grew up in the 80s and has visited an amusement arcade recently would no doubt feel disappointed by the lack of progress arcade games have made. Back in the 1980s video game makers worked hard to find new and exciting ways to convince people to part with their quarters; controlling the in-game action […]
July 20th, 2008 by Warren Tomlin
Just a quick update….
Last week we won our second FWA site of the day award …….so far this year! for our sexy Subaru site we did with Tribal. Great site if we do say so ourselves! You can check it out here.
July 20th, 2008 by Warren Tomlin
I’m not entirely sure where this one is going to go - so please bear with me. Mike and I were recently on an academic panel presenting to some professors with some interesting and senior people from some of the more traditional channels (newspaper, television and radio) and it was an interesting discussion. […]
July 15th, 2008 by Nick Iannitti
We love it when our work is appreciated, so when consumers are moved into this kind of action just for our products, it must mean we’re doing something right. It’s not that we don’t feel Violet is worth 22 £ (which comes to about forty-four Canadian dollars), frankly we think she’s an absolute treasure (if […]
July 10th, 2008 by Nick Iannitti
It’s good to be a part of something special right from the beginning. Just like being picked first for sports on the playground (something which I, sadly, never experienced), getting in on an industry movement from the ground floor is exciting.
With Apple’s App Store having launched today, we’re pleased to say Fuel Games is […]
July 7th, 2008 by Nick Iannitti
Like most male gamers over 25 who live with their significant female, my opportunities for marathon game sessions are decidedly less frequent than they were ten years ago. Playing Ocarina of Time with a bellybutton full of Cheeto crumbs is but a sweet, distant memory now. While I do still manage to balance a respectable […]