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2007

NASCAR Immersion

July 19th, 2007 by Brady Gilchrist

This is a week of traveling, some cool new experiences and a ton on interesting meet and greets. The week started on Friday in Joliet, Illinois just outside of Chicago for my first Nascar experience with our client at Wrigley. Right now I’m writing from not-so-sunny Seattle where we have been going back and [...]

Five Questions with Cathy Benn, Human Resources Manager

July 19th, 2007 by Ryan Anderson

Obviously, not everyone at Fuel can be a blogger, but there’s no reason that we can’t use the blog to help you get to know the people behind the company a little better. Five Questions is going to be a weekly feature on the Fuel blog, in which we interview a fellow Fuellian and get [...]

TED Talks

July 17th, 2007 by Stacey Mulcahy

Certainly nothing new, but most definitely something I’ve been hooked on for the past couple of months, are the ” inspired talks by the worlds greatest thinkers and doers in the form of TED Talks that are available online. TED (Technology Entertainment Design) is conference held in California annually which initially was invitation only. [...]

Introductions: a necessary evil

July 12th, 2007 by Stacey Mulcahy

As I’m on a new face - both in the Fuel Industries environment, and now on the blog, I have but no choice but to properly introduce myself. I’m Stacey Mulcahy, and if I had to pick a respectable title, it would be that of a Flash Developer. I tend to say I’m a [...]

It’s about time…

July 11th, 2007 by Brady Gilchrist

For a long time now, I have been sharing publicly at conferences our recipe for engagement, which we define as Reach x Frequency x Interaction - where interaction was generally measured in time. Truthfully, time is only one vector but it’s the easiest to understand and is most important from a branded entertainment and narrative [...]

“We’re boring people to death…” says EA Chief Exec

July 11th, 2007 by Jeff Murray

“We’re boring people to death and making games that are harder and harder to play,” EA Chief Executive John Riccitiello told the Wall Street Journal.
Are we actually witnessing a regression of the consumer away from full immersion, hyper-realistic shaders and toward good ol’ fashioned game-play or have the big studios only just noticed the casual [...]

Lots of games on Candystand

July 10th, 2007 by Brian Robbins

Over the past several months we’ve been quietly relaunching new versions of many of the classic games on Candystand.com. In some cases these games have been live since the sites launch 10 years ago! It’s been a really fun challenge to figure out the best ways we can update a title providing a new and [...]

The end of newsprint

July 10th, 2007 by Brady Gilchrist

If you believe that 10 years from now you will read a paperback or a daily paper, best think again. Useful ebook technology is actually on the horizon. There are a number of new players building prototypes looking at cool features and, of course, thinking about the impact connectivity could have on a beautifully crafted [...]

A positive introduction

June 12th, 2007 by Jeff Murray

Settle down, grab your favorite alcoholic beverage and read on … it’s my first blog post. I’m Jeff Murray, Director of Game Development here at Fuel HQ.
Now, Ottawa may not be the capital of game production (yet) but as I stood out on my porch last Friday evening, looking up at the stars and hearing [...]

People Love Commercials!

June 7th, 2007 by Ryan Anderson

It’s a fact - they do. And they love them even more when they’re longer and interrupt the stuff they really want to watch, says the Online Publishers Association in a study released on Wednesday.
The study measured ad likeability, relevance and brand consideration of a number of combinations of ads in online video. [...]

 
 
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